AI Insights · Timothy · October 2021
Top 5 Low Poly Games Performance in Norway, Q3 2021
In Q3 2021, the top 5 low poly games in Norway showed varying trends in downloads, revenue, and active users. Notable performances include Roblox and Idle Lumber Empire.
In Q3 2021, the performance of the top 5 low poly games in Norway on a unified platform displayed interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals how these games fared over the quarter.
Roblox saw consistent weekly revenue, peaking at around $142K in late July. Weekly downloads remained relatively stable, with a slight dip in late August, averaging around 4.5K downloads per week. The game maintained a strong user base, with weekly active users fluctuating between 230K and 250K, experiencing a slight decline toward the end of the quarter.
Idle Lumber Empire - Wood Game experienced significant growth in early July, with weekly revenue peaking at approximately $8.6K. Download trends were variable, with a high of 4.4K in mid-July and a lower average of around 2.5K towards the end of the quarter. Weekly active users saw an upward trend, reaching about 7K at the end of August before tapering off slightly.
Egg, Inc. displayed a steady performance with weekly revenue peaking at around $3.6K in mid-July. Downloads showed a declining trend from 3K in early August to about 1K by the end of September. Active users also followed a downward trend, starting from around 20K in early August and dropping to approximately 15K by the end of September.
Riding Extreme 3D had modest weekly revenue, peaking at around $102 in early August. Weekly downloads were relatively stable, averaging around 1.2K towards the end of the quarter. Active user numbers showed similar stability, with a slight increase in late August, averaging around 2.5K to 3K.
Idle Theme Park - Tycoon Game saw a peak in weekly revenue at around $1.4K in mid-August. Download numbers showed a declining trend, starting from around 1.4K in late June and dropping to around 141 by the end of September. Active users also decreased over the quarter, from around 5.9K in late July to about 2.7K by the end of September.
For more in-depth insights and data on app performance, visit Sensor Tower.